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Thread Statistics | Show CCP posts - 5 post(s) |

Frostys Virpio
Lame Corp Name
964
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Posted - 2014.01.17 04:57:00 -
[1] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:But, but profit! Get it into your head. They're not trying to make a profit. What they'd like to do is be able to manufacture stuff to a degree of efficacy that abrogates their total reliance on Jita for some of their needs. That's it. The two are unrelated.
So if we add a million lines at each station costing 10 million isk/hours to run, people from null-sec would do industry in null because they can? I mean you just said it was not about running a profit so who cares if you get a huge loss on every single item right? |

Frostys Virpio
Lame Corp Name
965
|
Posted - 2014.01.17 22:52:00 -
[2] - Quote
Kaarous Aldurald wrote:Dinsdale Pirannha wrote:
Bullshit. Plain and simple, bullshit.
Yeah, all those guys doing incursions are doing it because it's fun. 
Some do but yes the vast majority will only run for ISK. The 150 mill/hours is sustainable to a point. Your timezone will change it a bit and any potential wait time for fleet would too. But yeah it's pretty damn good ISK. People are not selling PLEX on the market to pay for those deadspace fit on their pirate BS. |

Frostys Virpio
Lame Corp Name
971
|
Posted - 2014.01.22 19:46:00 -
[3] - Quote
baltec1 wrote:Billy McCandless wrote:
So why not just pop into NPC Null for your LP?
Not only can these handful of systems not support tens of thousand players but if we even try they will be **** caged by every hostile power going. Plus it does not fix the problem of the vast bulk of null sec being useless.
Was there ever a reason given why some space is literraly **** in null? Not why it is because thats documented somewhere I could probably read but why it was created that way? Why to 0.0 to -1.0 "hidden" sec status and all. Why not only different kind of rat and ice like in high? |

Frostys Virpio
Caldari Provisions Caldari State
981
|
Posted - 2014.01.27 18:49:00 -
[4] - Quote
Jenn aSide wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Not everyone, just posters from high sec. More serioulsy, some people can put aside their own self interest, i can. I make a MINT doing SOe missions, incursioning with ISN and tvp and throwing away caracals in FW (which I started doing after I saw this last year). But being able to profit from something doesn't make that something the right way to go. This is the right wayfor combat pve to go (in descending order): -Wormholes -Sov null -npc null -low sec -FW low sec -high sec (most automated security so the trade off should be least income) And this is what actually happens for individual income via combat pve: -Wormholes -FW -High sec (incursions and "pirate" missions) -NPC null -SOV null -regular high sec (damn near tied with sov null, TEST it) -Low sec (still dead last) The only place that works right is wormholes (mega risk, mega isk). Can you people not see this?
Start by nerfbatting the outliers in missioning and it would already help. Some corp are indeed out fo whack (SoE, Thukker, ...) and would require adjustement imo. You could also amke them more available in null to drag the price down a bit by using thier ebtter ratio for the LP. Making that ratio better that it is now could be considered too.
Put a better LP reward on incursion in low and null. Don't add ISK, just more LP. They have to become worthwhile to run in lower security space even if you can hardly field a pimp fleet which reduce your sites/unit fo time. |

Frostys Virpio
Caldari Provisions Caldari State
981
|
Posted - 2014.01.27 19:02:00 -
[5] - Quote
La Nariz wrote:Anslo wrote:La Nariz wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Considering you are a bot-aspirant miner I think we can safely ignore anything you say. Gotta afk mine all the things. Speaking of afk, don't you have a node to crash so you can ***** about it? Nope I hope the nodes stay active and the battle finishes either way. All the big nodes in highsec should be on reserve for nullsec battles. Enjoy mission running in 10% TiDi.
You will never really need more than 3 nodes (2 staging system + 1 fighting system) as long as SOV stays the same. |

Frostys Virpio
Let's pay some taxes
990
|
Posted - 2014.01.30 17:31:00 -
[6] - Quote
Jenn aSide wrote:Notorious Fellon wrote:
I have done sisters missions on a single account with decent social skills and never saw 150 million/hr sustained. Such numbers were nonsense when I did them (years ago), and even with the current LP conversion are still nonsense. Did I hit that rate on my best hours? Yes. Could it be sustained? No, not a remote chance in a frozen hell.
However, I do look forward to your results.
Bolded the only important part. Was the before or after the introduction of wormholes (which made the demand for SOE probing implants and gear go way up)? Or before CCPs exploration mechanic changes that made probing easier , or before CCP made probing a part of the tutorial (along with a free probing ship). And since you say years ago, that means that you haven't missioned for SOE since CCP added 3 new ships (which again increase the value of SOE probing gear and implants because now people are spending LP on ships) right? But who needs SOE when there are Thukkers in the form of Trust Partners in high sec?
Which is why those LP store need to be nerfed to hell. Nerf the high sec ones and make the null one more worthwhile to use if needed by skewing the LP requirement ratios. If the SoE and co LP ratios were along the line of Caldari Navy it would be better imo. Of course market fluctuation and game changes to balance could throw them out a bit from tiem to time but they should come back around what the regular navy LP are worth. You would do mission toward what LP reward you are looking for insetad of whatever the LP reward with the best ratio is. |

Frostys Virpio
Let's pay some taxes
990
|
Posted - 2014.01.30 17:32:00 -
[7] - Quote
Jenn aSide wrote:Notorious Fellon wrote: I have done sisters missions on a single account with decent social skills and never saw 150 million/hr sustained. Such numbers were nonsense when I did them (years ago), and even with the current LP conversion are still nonsense. Did I hit that rate on my best hours? Yes. Could it be sustained? No, not a remote chance in a frozen hell. However, I do look forward to your results. Bolded the only important part. Was the before or after the introduction of wormholes (which made the demand for SOE probing implants and gear go way up)? Or before CCPs exploration mechanic changes that made probing easier , or before CCP made probing a part of the tutorial (along with a free probing ship). And since you say years ago, that means that you haven't missioned for SOE since CCP added 3 new ships (which again increase the value of SOE probing gear and implants because now people are spending LP on ships) right? But who needs SOE when there are Thukkers in the form of Trust Partners in high sec? Which is why those LP store need to be nerfed to hell. Nerf the high sec ones and make the null one more worthwhile to use if needed by skewing the LP requirement ratios. If the SoE and co LP ratios were along the line of Caldari Navy it would be better imo. Of course market fluctuation and game changes to balance could throw them out a bit from tiem to time but they should come back around what the regular navy LP are worth. You would do mission toward what LP reward you are looking for insetad of whatever the LP reward with the best ratio is. |

Frostys Virpio
Let's pay some taxes
996
|
Posted - 2014.02.03 21:40:00 -
[8] - Quote
baltec1 wrote:Kimmi Chan wrote: Even so, since 69% of the income is coming from LP, how do you feel it would be best to nerf highsec income Baltec? That is the part that I have not seen iterated by anyone here to my recollection. Stop blitzing. If CCP wish to keep LP levels high then remove ship bounties from high sec missions or stop blitzing and add on LP rewards on NPC kills in null sec space (without needing the ESS) This should of been done a long time ago. Making people kill stuff in mission insetad of bypass every part of it as fast as possible would go a logn way toward reducing the amount of ISK/hours that can be earned in high. Then they can hit the most crazy LP stores if needed with the nerf bat. |

Frostys Virpio
Let's pay some taxes
996
|
Posted - 2014.02.03 21:41:00 -
[9] - Quote
La Nariz wrote:E-2C Hawkeye wrote: If you were good at understanding scientific testing and data you may want to go back to it because you sure do seem to suck at understanding basic EVE.
So you're telling me I'm bad at EVE? What does that have to do with understanding what makes a good experiment?
The real question is, what field of study did you go through to be able to craft such lovely posts? |

Frostys Virpio
Caldari Provisions Caldari State
1000
|
Posted - 2014.02.06 06:19:00 -
[10] - Quote
How about
1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.
2- Randomize trigger ship so people can't just follow a strict procedural kill order.
This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank. |
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Frostys Virpio
Caldari Provisions Caldari State
1001
|
Posted - 2014.02.06 06:34:00 -
[11] - Quote
Hell Ball wrote:Frostys Virpio wrote:How about
1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.
2- Randomize trigger ship so people can't just follow a strict procedural kill order.
This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank. The market will adjusted to it so in the end it wont do a thing.
If cal navy modules goes up in price too much, people will start buying deadspace instead. No matter how little LP/hours you gain, you can't sell a cal navy invuln for the same price as a Pith A. Then you only need to adjust those stupid out of whack LP stores a la SoE, Thukker and co... Provide alternate way to procure the items wrecking the balance of LP value. If SoE scanning equipement are head and shoulder above anything else which drive their price up, then make a new probe item being created by industry so some competition on the market is created to drag the prices down.
Yes CCP don't want to mess too much with the sandbox economy but that does not mean they can't remove the rocks people found in it. |

Frostys Virpio
Caldari Provisions Caldari State
1001
|
Posted - 2014.02.06 06:43:00 -
[12] - Quote
Onictus wrote:Frostys Virpio wrote:How about
1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.
2- Randomize trigger ship so people can't just follow a strict procedural kill order.
This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank. Hardly, with a 20mil SP Golem pilot I can basically park on the button in a blockade and full trigger, with furies I cut the DPS down JUST fast enough to maintain tank. This allows full clears within bounty ticks, full clears on Damsel and Gone Berserk are sub 15 minutes. Doesn't take much tank to make a marauder preform, mine is a little blinged but only the hardeners (30mil a pop) and BCSs are actually faction.....no deadspace at all. The module fit is in the 300mil range.
Yes the spaceship purposebuilt for ubertanking has less trouble tanking through stuff. I don't really have a problem with that. What I have a problem with is the current wet paper bag fit speeding through missing because a perfect kill order is known and they will be able to hold off exactly what is needed because it's a 100% known fact that X will spawn only after they kill Y so they can deal with Z, A, B, C, D and E and not being at risk of "surprise! 6 more BS on grid now instead of after you kill the 5 already present on grid". |

Frostys Virpio
Caldari Provisions Caldari State
1001
|
Posted - 2014.02.06 06:59:00 -
[13] - Quote
Onictus wrote:Frostys Virpio wrote:
Yes the spaceship purposebuilt for ubertanking has less trouble tanking through stuff. I don't really have a problem with that. What I have a problem with is the current wet paper bag fit speeding through missing because a perfect kill order is known and they will be able to hold off exactly what is needed because it's a 100% known fact that X will spawn only after they kill Y so they can deal with Z, A, B, C, D and E and not being at risk of "surprise! 6 more BS on grid now instead of after you kill the 5 already present on grid".
Did you miss the full clear thing? For Damsel, I basically land, nuke Krull, blast the battleships then take the Garden to 20% so that it dual spawns and continue from there. Blitzing would be coming in, nuking the garden from 100km away ...no more no less... and then MJDing down to the cargo and boning out. Same with the blockade, I don't bother with kill order unless I actually am full blitzing, I generally park it and blast battleships, with furies I have enough DPS to take the heavy hitters off the field so it basically goes BS > elite cruiser swap to faction ammo elite frigs > cruisers > whatever the drones haven't killed yes To blitz hit the highest value......and make sure you are a LONG way off. The Golem is NOT built to tank, we are talking T2 booster and amp and a whopping 5 minutes of cap to run it all, flushed with BCSs and all application rigs.
What if Krull death could spawn the battleship instead of taking the Garden to 20% after removing a few BS from grid? Would it change anything? |

Frostys Virpio
Caldari Provisions Caldari State
1001
|
Posted - 2014.02.06 07:08:00 -
[14] - Quote
Onictus wrote:Frostys Virpio wrote:Onictus wrote:Frostys Virpio wrote:
Yes the spaceship purposebuilt for ubertanking has less trouble tanking through stuff. I don't really have a problem with that. What I have a problem with is the current wet paper bag fit speeding through missing because a perfect kill order is known and they will be able to hold off exactly what is needed because it's a 100% known fact that X will spawn only after they kill Y so they can deal with Z, A, B, C, D and E and not being at risk of "surprise! 6 more BS on grid now instead of after you kill the 5 already present on grid".
Did you miss the full clear thing? For Damsel, I basically land, nuke Krull, blast the battleships then take the Garden to 20% so that it dual spawns and continue from there. Blitzing would be coming in, nuking the garden from 100km away ...no more no less... and then MJDing down to the cargo and boning out. Same with the blockade, I don't bother with kill order unless I actually am full blitzing, I generally park it and blast battleships, with furies I have enough DPS to take the heavy hitters off the field so it basically goes BS > elite cruiser swap to faction ammo elite frigs > cruisers > whatever the drones haven't killed yes To blitz hit the highest value......and make sure you are a LONG way off. The Golem is NOT built to tank, we are talking T2 booster and amp and a whopping 5 minutes of cap to run it all, flushed with BCSs and all application rigs. What if Krull death could spawn the battleship instead of taking the Garden to 20% after removing a few BS from grid? Would it change anything? No, Killing Krull already spawns more battleships. in a blitz you don't even bother with Krull you nuke the garden get the loot and leave.
But I added the fact you need to clear grid before loot can spawn/drop. You can't MJD loot and warp out if my idea was applied because whatever is supposed to be there didn't spawn because the grid was not clear.
Now of course you could still kill everything from long range in relative safety but it's still much slower than blitzing it.
If I go with your klill order instead of the blitz one, you could get Kill Krull > stuff spawn, kill 1st BS before garden > more **** spawn already, kill 2nd BS before you kill garder > yet another mass of **** spawn. Can you still just shrug off the damage or are we slowly getting to a point where the tank capability of a marauder will be taxed? |

Frostys Virpio
Caldari Provisions Caldari State
1001
|
Posted - 2014.02.06 21:38:00 -
[15] - Quote
Would making all the null system the same good true sec level help with the limitation of how many anoms are available? You would still have the higher risk factor but would that be enough to "feed" all players in null insetad of having to wait in line before you can ake ISK? |

Frostys Virpio
Caldari Provisions Caldari State
1003
|
Posted - 2014.02.07 13:24:00 -
[16] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:Since destuction drives the EVE economy, null (and low and WH) residents are doing more than their fair share in keeping up the demand that drives the economy, while high sec (where the vast majority of EVE online characters reside) isn't coming any where near pulling it's own weight Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun. Stop accusing people of not pulling their weight as if this is some sort of task. Or rather, if you insist in thinking of them as free loaders or whatever, go right ahead. But realize it is no where to be found in the EULA that one must "pull their own weight" to play and this is something you've constructed on your own. We've had this discussion before. If people rather build than destruct you are no one to tell them they're not pulling their weight or doing it wrong. So please stop this nonsense. THIS IS NOT A JOB! This thing you have for hi sec and carebears, this disdain and feeling of superiority, is getting ridiculous.
Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter. |

Frostys Virpio
Caldari Provisions Caldari State
1003
|
Posted - 2014.02.07 18:16:00 -
[17] - Quote
embrel wrote:Frostys Virpio wrote: Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter. I didn't follow the numbers closely enough, but could imagine that not destruction is the primary driver of the economy, but the human tendency to hoard. you not only buy when you lost something but to have it. How many ships do people actually hoard past a few of thier favorite models and then possibly one of each model for completeness of a collection? Do people really have hoards of ships and module just because? Or pre-fitted ships of all kind spraed all across the universe? |
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